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Old Mar 26, 2008, 07:28 PM // 19:28   #21
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Originally Posted by Katsumi
Cuz they don't listen to us. We've tried. Plus, if it messes with PvP, then they won't do it.
Which is most things.
Mesmers in PvE, are either decent in PvE and overpowered in PvP, or a little underpowered and strong for PvP.
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Old Mar 26, 2008, 07:34 PM // 19:34   #22
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Originally Posted by tyla salanari
Which is most things.
Mesmers in PvE, are either decent in PvE and overpowered in PvP, or a little underpowered and strong for PvP.
Aye, exactly what I was driving at. Which further points to PvE as the problem.
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Old Mar 26, 2008, 07:35 PM // 19:35   #23
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Quote:
Originally Posted by tyla salanari
Which is most things.
Mesmers in PvE, are either decent in PvE and overpowered in PvP,
LMFAO!
Seriously, with only prophecies, do you know how limited the mesmer is with barely any offense?All you have is Empathy,Backfire,Clumsiness, and Ineptude.
And those skills alone won't save your ass.
Yeah, Clumsiness is a good skill, but having a 10 second recharge skill as your ONLY effective offense is not too smart..
Last I checked, mesmers are supposed to be fast casters.Not shutdowns of themselfs!
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Old Mar 26, 2008, 07:42 PM // 19:42   #24
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did they have to have energy surge do the same thing as energy burn just dealing it to all players?? comon.. isnt that just retarded.. no offense

put the cast time and recharge on the elite down dammit
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Old Mar 26, 2008, 08:31 PM // 20:31   #25
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Over the time of playing, the mesmer's role always seemed to be making the game go by smoother. Interrupts I've always been able to mess with the necro, ele, monk, and derv enemies. Saw a really powerful fast casting nuker in Urgoz one time. Was amazing. Mission is slow and I was BIP, so it worked for the best. I'd gladly take a mesmer in PvE anytime.
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Old Mar 27, 2008, 02:55 AM // 02:55   #26
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I'm failing to see how Mesmers are inferior in PvE. I've found when I don't play my Mesmer, I miss the shutdown effect of interrupts badly.

Sure, they don't do straight damage, but that doesn't mean anything. They work like a prot monk, preventing damge, but even better, they can also prevent healing, protection, and other things that can set your party back.

Not to mention Energy Surge can be part of a good spike in PvE. (Power Surge interupt, Energy Surge, and you've done 216 damage in less than 3 seconds)
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Old Mar 27, 2008, 08:10 AM // 08:10   #27
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Quote:
Originally Posted by lustnlood
so... if you were a leader of a party getting rdy to go out to make a massacre in pve.. would you pick a mesmer to interrupt fireballs or an ele or a dervish or necro to get the dmg up?

answer truthfully
1. Human party - I'd pick Ursan.
But seriously - IF I party with people - being at my most effective isn't what I strive for. I party with people for fun. And in that case - I'd go with the poor sod that would join first.

2. Hero/Hench - I rarely go with mesmers.
AI has issues playing them at their best - so that's why they are rarely worth it.


But like I said in the nuker thread - on a theoretical level mesmers suck in PvE.
On a practical - that doesn't matter.
PvE leaves room for error and that error might as well be the mesmer.
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Old Mar 27, 2008, 08:47 AM // 08:47   #28
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Quote:
Originally Posted by tyla salanari
I get your point, but Elementalists are affected by armour. Paragons, Rangers, Warriors, Dervs, Assasins aren't.
Plus Warriors deal the strongest raw damage in the game, and they have strong options of Deep Wound.

Mesmers are weak in PvE, but they're still playable.
I do wish people would stop implying things like "You can't use Profession X because Profession Y deals more DPS".

I went down to the FoW yesterday, with another human and 6 heroes. We completed it in 1 hour, 50 mins, which I know isn't impressive by some people's standards (I think it's been got down to under 1 hour now?) but I felt it was pretty darn good - for my third clearing. Oh...I played Mesmer. I think due to PvE skills "weak" is an understatement these days. Cry of Pain is amazing and allows a Mesmer to churn out some pretty nice numbers. "Weaker than other classes"...probably still the case, but from what I experienced I really don't feel they're as horrible and party-crippling as some people make out.

Don't get me wrong. I'm not saying "omg cuz my mes can do dis it's guuder dan ur worrior", I'm simply saying that I feel Mesmers are "catching up" with other classes, PvE-wise, and that's good. Let's not forget that it's not just the puddles of damage Mesmers can cause if used correctly, but the PowerBlocked Hydra and those other 2 Meteor Showers I interrupted must count for something. Mesmer interruption of spellcasters can negate quite a lot of damage to the party if the spells interrupted are chosen wisely, and a Mesmer good local knowledge is key.
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Old Mar 27, 2008, 12:29 PM // 12:29   #29
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Originally Posted by Painbringer
Ok I think I get your point changes need to be made, but what is A-net to do? How can they make a change in the game that will make players change there opinions? Skill changes? Yes tweaks are needed and many elites are useless and could be changed but all classes have them.

Personally I luv playing the mesmer and I guess I have settled with the nomadic anti-social life of playing by myself in PVE

I really hope they keep the mesmer in GW2 it is one of the most challenging classes to play in GW. This also is what keeps me playing it over and over and over. What a challange

Just for fun Quote - RA PVP experience "Hey the mesmer is melee attacking with a sword what ^&*^*(& noob. (Last man standing after match I replied I am the noob that just pwnd you! Next )

Yep I am the mesmer running IW in RA all the time racking up points hope to see you there!

wow, wow, you even for a moment made me afraid that there wasn't going to be a mesmer in gw2? that thought makes me not want to buy it.


besides the point you have writen once again a long article to tell us that you wish mesmers were easier to make builds. i tell you (i'm only a year into this game) mesmers have 1000's of diffrent build due to the great divisity of the class. but i do agree that the most of the elites you said are lacking important "elite power"
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Old Mar 27, 2008, 08:56 PM // 20:56   #30
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Originally Posted by weretoad
i tell you (i'm only a year into this game) mesmers have 1000's of diffrent build due to the great divisity of the class.
there is a difference with being able to make 100s of builds and the builds which are able to compete with other professions
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Old Mar 27, 2008, 09:05 PM // 21:05   #31
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They are fine. Honestly I don't bring mesmers in my party, why? Because I don't feel like micromanaging heroes and people that actually understand how to use the class are hard to come by. Though one of the best mesmer I played with was an old guildi, he had leet interrupt skills so I would bring him.
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Old Mar 27, 2008, 09:47 PM // 21:47   #32
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Quote:
Originally Posted by lustnlood
there is a difference with being able to make 100s of builds and the builds which are able to compete with other professions
true and good point, but it's is so fun to make builds. and since video games are just fun i sit around all day and make new and exciting build for most of my gw fun lol
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Old Mar 28, 2008, 01:04 AM // 01:04   #33
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Quote:
Originally Posted by Celestial Beaver
I do wish people would stop implying things like "You can't use Profession X because Profession Y deals more DPS".
That's not my point.
Elementalists, are generally less effective in HM than Warriors, Rangers, Paragons and Dervishes. Mind Blast still allows them to pump out some damage, but utility is also there -- so you've got some offense and defense which is quite good.


Quote:
Originally Posted by TheChad1215
The best idea I heard for mesmers was to add a skill recharge time buff to Fast Casting. It's simple and it deals specifically with primary mesmers which is what the problem is. Having 2ndary mesmer is already great, but why would you want to be a primary mesmer when you can still use nearly all of the useful mesmer skills but keep a more useful primary attribute? (Besides the incomparable fashion...)
Although that idea will be quite imba on the PvP side of things.
True, we have MoR, but there are choices such as Energy Surge that come to mind -- energy denial with a nice twist of spike assist.

I mean, Diversion is strong as it is in a 40/40 set.
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Old Mar 28, 2008, 03:53 PM // 15:53   #34
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Quote:
Originally Posted by Kain Fz
LMFAO!
Seriously, with only prophecies, do you know how limited the mesmer is with barely any offense?All you have is Empathy,Backfire,Clumsiness, and Ineptude.
And those skills alone won't save your ass.
Yeah, Clumsiness is a good skill, but having a 10 second recharge skill as your ONLY effective offense is not too smart..
Last I checked, mesmers are supposed to be fast casters.Not shutdowns of themselfs!

[skill]Empathy[/skill] [skill]Conjure Phantasm[/skill] [skill]Wastrel's Worry[/skill] [skill]Arcane Conundrum[/skill] [skill]Power drain[/skill] [skill]Cry of frustration[/skill] [skill]Ether feast[/skill] [skill]Resurrection Signet[/skill]


The above set (prophesies only skills with no elites) seem to work well for me in prophesies. Note: I have not capped elites yet, but I will shortly. I have had little problems so far.

For those wondering this is a 2nd Mesmer for me. I started a new character from scratch and for something new I applied many restrictions. Example (no access to storage at all/ no using skills from other campaigns / weapons are what I can find / If I want armor I need to collect or by materials for it) I have just got to droks it has been a blast…. and I still do not have max weapon
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Old Mar 28, 2008, 09:14 PM // 21:14   #35
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Quote:
Originally Posted by lustnlood
war : great armor not too bad dmg
ele : dont get me started on dmg
Derv : omg pwnage
paragons : i hate t see a team of these against me
necros : omg wtf?
ranger : hehe good for everything ranger they are
ritualist : these seriously need changes
assassin : good god... these things are fiesty
monk : lets get a few k's today shall we?
mesmer : um... ooook ... lets see if we can make a sexy build... omg im so limited in choice... NOOOO!!!

you get my point?
Edit:

War: High armor/ High damage
Ele: Glass cannon
Derv: High damage, vulnerable to enchant removal
Necros and Rits: make some friends. literally
Ranger: Interrupt ftw
Sin: giant spike anyone?
Monk: I keep you alive. period

Mesmer: Arguably the best shutdown class in pvp. Unlike most other classes, Mesmers can get away with splitting their att without too much trouble. This way, when other classes have to choose skills from 2 or so skill lines, mesmers can choose from all, not including secondary.
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Old Mar 28, 2008, 09:22 PM // 21:22   #36
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Quote:
Originally Posted by lustnlood

Now, I don't really fancy complaining but pls ANet open your eyes on this one. True you gave the mesmers fast casting which is wooh... i can't say what an awsome attribute that is, but come on.. your gonna leave us with using flare and meteor shower for PvE just because we shoot matches faster than elementalists?
I totally agree with you.

Quote:
Originally Posted by lustnlood
From the text describing mesmers in the Guild Wars : Nightfall Manuscripts book, mesmers are described as :

masterful manipulators, bending reality to their will. With illusion, inspiration and domination magic, they subvert the energy of their rivals, counter spells cast by their enemies and disrupt their foes. The Mesmer works equally well as a damage dealer and support character.

Doesn't that sound scary to you? YES it does... it pictures mesmers as if they were people capable of taking you and playing around with your head,taking you and shoving you into one of those mirror houses where your reflection is stretched and played around with. Well, the reality is totally opposite.. all they can do is conjure phantasm and conjue nightmare to turn your world around.

I think people are getting the point so im going to stop here for now before i get a panic attack 8D. But please ANet fix mesmers up. Give us an edge over other professions. Make us useful and recognizable as a good class.
I also agree with you on that. When I bought my first Guild Wars game, the first profession that caught my attention was the mesmer. It was unlike any other classes in the mmorpgs I've played and the way the game manual described the mesmer made me create my first mesmer character. Unfortunately it was not what I expected.
The attributes domination magic, illusion magic, and inspiration magic were the attributes that I found fit the mesmer "image". The attribute Fast Casting didn't really make sense to me since I thought the main purpose of a mesmer was to manipulate the opponent. Instead of making spells cast faster, why not make the opponent's skills cast slower? That way, it fits the mesmer's image as a "masterful manipulator" because the mesmer manipulates the casting time of our opponent's spells. (I know this is a stupid idea because there are already skills the slow the casting time of spells like arcane conundrum but I just needed to state my opinion.)
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